Instead of the old way of commenting the whole script code or deleting it, you can disable it and it won't be loaded. Any script can be ignored and not loaded when the game runs. The game will load all scripts files individually based on a load order.You can later rebuild the tree from any bundle file created by this extension (as well as the loading order) if it is not improperly modified by the user.The bundle file is created maintaining the order and tree structure the user creates (subfolders, separators.).This process is heavily recommended when sharing a copy of your game.You can create an RPG Maker bundle file (Scripts.rxdata, Scripts.rvdata or Scripts.rvdata2) using the current enabled scripts.If you are extracting a bundle file created by this extension, the tree structure will be recreated.An entry with no code besides an specific comment this extension creates will be treated as a folder.Any other entry, will be treated as a script file.Every nameless entry with no code will be treated as a separator.Each RPG Maker script entry will be converted into the appropiate equivalent for the extension's script editor in the process.You can extract all scripts inside the bundle file to a custom folder within the project's folder.
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