On-Screen Overlay is set to Auto-Scaling. Aspect ratio is set to Core Provided (set to Auto). If you choose to use it, submit all issues to not the RetroArch repo. Im having issues setting the 'correct' aspect ratio with some cores so the game fits within overlaid borders from the Bezel Project (Beetle PCE in the attached photo): Beetle PCE Core. Here is a video of its current functionality, more will be added to allow easily making animated overlays from pictures and allowing advanced users to edit the text file directly for things that don’t have a GUI option. RetroArch is also able to stack these shaders to create a combined effect. Depending on your platform and the way you have configured RetroArch, you need to use one of these shader types. Instate of seeing the whole screen inside the Gameboy border I only saw a fraction because it was so zoomed in like a magnifying glass. There is no current plan to integrate the code with RetroArch itself but the source code will run on Windows, Mac and Linux and I will maintain a Win32 binary that can be run on all Windows versions and emulated elsewhere. Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers. Raspberry Pi model: Raspberry Pi 3B Recalbox version (build): 18.03.16 Hardware (Micro SD, Power Supply, etc.): MicroSD(32GB), 5V3A, USB-FlashDrive(128GB) Controller(s): DualShock3 I have an old CRT-TV and the aspect ratio is 16:9, the settings on the con. I actually managed to fix it by resetting the core to default settings from within the EmuDeck installer. But there has been no good way of editing them, for the last 6 years the only way to make overlays was to edit numbers in a text file, see if they looked good and if they didn’t edit them again until they did, I found this to be quite bizarre and when I made the Palm device overlay for Mu and I made a small buggy overlay editor with an incomprehesible fixed function GUI, it was a project I tried to make in a week as a challenge to myself and as a tool to make the Palm overlay because there was no way I would have the patience to edit the text file that many times.Īt first I though no one really cared about it because whenever anyone talked about overlays it was just a border around the game screen and RetroArch wanted an excessive amount of work converting all the GUI files into text by hand, although recently I have gotten slightly bored with Palm stuff and someone was making an overlay and my editor was mentioned, since someone actually wanted an overlay editor I decided that it was worth it to finish it and make it user friendly so anyone can make a good RetroArch overlay. All you have to do is match the name of the border png to the name that is inside the. cfg files, and you can use that exact one for any border you want. Since RetroArch was first running on touchscreen devices, it has been dependent on overlays for onscreen controls. In my Core Set, there is a Custom Borders HMOD. How do you add a border for retroarch on mobile Question Im using a Samsung tablet with dex that makes it so you can have the interface look like a linux screen, So that everything can look nicer and can be found easier. Im a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.
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